Studio - Dreamworks
Director - Rupert Sanders
Weapons and props for the Ghost in the Shell film I designed working together with director Rupert Sanders and production designer Jan Roelfs. The weapons were both built with existing gun parts as well as entirely printed from 3D models I created in 3D CAD software.
Studio - Dreamworks
Director - Rupert Sanders
Weapons and props for the Ghost in the Shell film I designed working together with director Rupert Sanders and production designer Jan Roelfs. The weapons were both built with existing gun parts as well as entirely printed from 3D models I created in 3D CAD software.
Studio - Dreamworks
Director - Rupert Sanders
Weapons and props for the Ghost in the Shell film I designed working together with director Rupert Sanders and production designer Jan Roelfs. The weapons were both built with existing gun parts as well as entirely printed from 3D models I created in 3D CAD software.
Studio - Dreamworks Director - Rupert Sanders
Weapons and props for the Ghost in the Shell film I designed working together with director Rupert Sanders and production designer Jan Roelfs. The weapons were both built with existing gun parts as well as entirely printed from 3D models I created in 3D CAD software.
Studio - Dreamworks
Director - Rupert Sanders
Weapons and props for the Ghost in the Shell film I designed working together with director Rupert Sanders and production designer Jan Roelfs. The weapons were both built with existing gun parts as well as entirely printed from 3D models I created in 3D CAD software.
Using the same design process I helped to design the look of Major's main weapon. We experimented with colors and settled with white as it was matching really well with thermoptics suit.
Using the same design process I helped to design the look of Major's main weapon. We experimented with colors and settled with white as it was matching really well with thermoptics suit.
Using the same design process I helped to design the look of Major's main weapon. We experimented with colors and settled with white as it was matching really well with thermoptics suit.
Using the same design process I helped to design the look of Major's main weapon. We experimented with colors and settled with white as it was matching really well with thermoptics suit.
Much like weapons, Hanka designs were made in 3D CAD software and rendered with Octane and V-Ray.
Much like weapons, Hanka designs were made in 3D CAD software and rendered with Octane and V-Ray.
Much like weapons, Hanka designs were made in 3D CAD software and rendered with Octane and V-Ray.