GHOST IN THE SHELL - VEHICLES (2017)

GITS_VEH_Interior_01_MK_070115


Studio -
  Dreamworks 
Director -  Rupert Sanders

The main challenge whilst designing vehicles for Ghost in the Shell was to find the perfect balance between paying proper homage to original material, compromise with director Rupert Sander's vision as well as making sure that the vehicle can be built within the budget set for the actual film props. With help of production designer Jan Roelfs, we explored base vehicles as well as cost-effective mod designs. Here are some of the results, including Batou's car, bikes and other important vehicles in the movie.
 



Studio -
  Dreamworks 
Director -  Rupert Sanders

The main challenge whilst designing vehicles for Ghost in the Shell was to find the perfect balance between paying proper homage to original material, compromise with director Rupert Sander's vision as well as making sure that the vehicle can be built within the budget set for the actual film props. With help of production designer Jan Roelfs, we explored base vehicles as well as cost-effective mod designs. Here are some of the results, including Batou's car, bikes and other important vehicles in the movie.
 



Studio -
  Dreamworks         
Director -  Rupert Sanders

The main challenge whilst designing vehicles for Ghost in the Shell was to find the perfect balance between paying proper homage to original material, compromise with director Rupert Sander's vision as well as making sure that the vehicle can be built within the budget set for the actual film props. With help of production designer Jan Roelfs, we explored base vehicles as well as cost-effective mod designs. 


Studio -
  Dreamworks
Director -  Rupert Sanders

The main challenge whilst designing vehicles for Ghost in the Shell was to find the perfect balance between paying proper homage to original material, compromise with director Rupert Sander's vision as well as making sure that the vehicle can be built within the budget set for the actual film props. With help of production designer Jan Roelfs, we explored base vehicles as well as cost-effective mod designs. Here are some of the results, including Batou's car, bikes and other important vehicles in the movie.
 



Studio -
  Dreamworks 
Director -  Rupert Sanders

The main challenge whilst designing vehicles for Ghost in the Shell was to find the perfect balance between paying proper homage to original material, compromise with director Rupert Sander's vision as well as making sure that the vehicle can be built within the budget set for the actual film props. With help of production designer Jan Roelfs, we explored base vehicles as well as cost-effective mod designs. Here are some of the results, including Batou's car, bikes and other important vehicles in the movie.
 


ghost-in-the-shell-5828ee8e78e45
150825_VEH_BatouCar_MK_v001A
150825_VEH_BatouCar_MK_v001B
150827_VEH_BatouCar_MK_v002
150827_VEH_BatouCar_MK_v002R
GITS_VEH_BatouCar_MK_070215_v01
GITS_VEH_BatouCar_MK_070215_v02
GITS_VEH_BatouCar_MK_070215_v02-Reverse
GITS_VEH_BatouCar_MK_070815_v03
GITS_VEH_BatouCar_MK_070815_v04
GITS_VEH_BatouCar_MK_070815_v05
150917_VEH_BatouCarINT_MK_v001B
150917_VEH_BatouCarINT_MK_v001
100615_VEH_MajorsBike_MK_v003
GITS_VEH_Limousine_MK_070615_v04-opendoor
120315_VEH_INT_Limousine_MK_01B
102015_VEH_Jeepney_MK_001
GITS_VEH_van_2_MK_091814
GITS_VEH_van_1_MK_091714
150903_VEH_ArmoredCarrier_MK_v001B
150903_VEH_ArmoredCarrier_MK_v001A
150901_VEH_ArmoredCarrier_MK_v002
150901_VEH_ArmoredCarrier_MK_v003
150914_VEH_ArmoredCarrier_MK_v005
150909_VEH_ArmoredCarrier_MK_v005Back
© WEST SIDE STORY LLC